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C/C++ Source or Header  |  2000-10-21  |  70.4 KB  |  1,277 lines

  1. /*==========================================================================;
  2.  *
  3.  *
  4.  *  File:   d3d8.h
  5.  *  Content:    Direct3D include file
  6.  *
  7.  ****************************************************************************/
  8.  
  9. #ifndef _D3D8_H_
  10. #define _D3D8_H_
  11.  
  12. #ifndef DIRECT3D_VERSION
  13. #define DIRECT3D_VERSION         0x0800
  14. #endif  //DIRECT3D_VERSION
  15.  
  16. // include this file content only if compiling for DX8 interfaces
  17. #if(DIRECT3D_VERSION >= 0x0800)
  18.  
  19.  
  20. /* This identifier is passed to Direct3DCreate8 in order to ensure that an
  21.  * application was built against the correct header files. This number is
  22.  * incremented whenever a header (or other) change would require applications
  23.  * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
  24.  * (The number itself has no meaning.)*/
  25.  
  26. #define D3D_SDK_VERSION 120
  27.  
  28.  
  29. #include <stdlib.h>
  30.  
  31. #define COM_NO_WINDOWS_H
  32. #include <objbase.h>
  33.  
  34. #include <windows.h>
  35.  
  36. #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
  37.     #define HMONITOR_DECLARED
  38.     DECLARE_HANDLE(HMONITOR);
  39. #endif
  40.  
  41. #define D3DAPI WINAPI
  42.  
  43. /*
  44.  * Interface IID's
  45.  */
  46. #if defined( _WIN32 ) && !defined( _NO_COM)
  47.  
  48. /* IID_IDirect3D8 */
  49. /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
  50. DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
  51.  
  52. /* IID_IDirect3DDevice8 */
  53. /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
  54. DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
  55.  
  56. /* IID_IDirect3DResource8 */
  57. /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
  58. DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
  59.  
  60. /* IID_IDirect3DBaseTexture8 */
  61. /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
  62. DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
  63.  
  64. /* IID_IDirect3DTexture8 */
  65. /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
  66. DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
  67.  
  68. /* IID_IDirect3DCubeTexture8 */
  69. /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
  70. DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
  71.  
  72. /* IID_IDirect3DVolumeTexture8 */
  73. /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
  74. DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
  75.  
  76. /* IID_IDirect3DVertexBuffer8 */
  77. /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
  78. DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
  79.  
  80. /* IID_IDirect3DIndexBuffer8 */
  81. /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
  82. DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
  83.  
  84. /* IID_IDirect3DSurface8 */
  85. /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
  86. DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
  87.  
  88. /* IID_IDirect3DVolume8 */
  89. /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
  90. DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
  91.  
  92. /* IID_IDirect3DSwapChain8 */
  93. /* {928C088B-76B9-4C6B-A536-A590853876CD} */
  94. DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
  95.  
  96. #endif
  97.  
  98. #ifdef __cplusplus
  99.  
  100. interface IDirect3D8;
  101. interface IDirect3DDevice8;
  102.  
  103. interface IDirect3DResource8;
  104. interface IDirect3DBaseTexture8;
  105. interface IDirect3DTexture8;
  106. interface IDirect3DVolumeTexture8;
  107. interface IDirect3DCubeTexture8;
  108.  
  109. interface IDirect3DVertexBuffer8;
  110. interface IDirect3DIndexBuffer8;
  111.  
  112. interface IDirect3DSurface8;
  113. interface IDirect3DVolume8;
  114.  
  115. interface IDirect3DSwapChain8;
  116.  
  117. #endif
  118.  
  119.  
  120. typedef interface IDirect3D8                IDirect3D8;
  121. typedef interface IDirect3DDevice8          IDirect3DDevice8;
  122. typedef interface IDirect3DResource8        IDirect3DResource8;
  123. typedef interface IDirect3DBaseTexture8     IDirect3DBaseTexture8;
  124. typedef interface IDirect3DTexture8         IDirect3DTexture8;
  125. typedef interface IDirect3DVolumeTexture8   IDirect3DVolumeTexture8;
  126. typedef interface IDirect3DCubeTexture8     IDirect3DCubeTexture8;
  127. typedef interface IDirect3DVertexBuffer8    IDirect3DVertexBuffer8;
  128. typedef interface IDirect3DIndexBuffer8     IDirect3DIndexBuffer8;
  129. typedef interface IDirect3DSurface8         IDirect3DSurface8;
  130. typedef interface IDirect3DVolume8          IDirect3DVolume8;
  131. typedef interface IDirect3DSwapChain8       IDirect3DSwapChain8;
  132.  
  133. #include "d3d8types.h"
  134. #include "d3d8caps.h"
  135.  
  136.  
  137. #ifdef __cplusplus
  138. extern "C" {
  139. #endif
  140.  
  141. /*
  142.  * DLL Function for creating a Direct3D8 object. This object supports
  143.  * enumeration and allows the creation of Direct3DDevice8 objects.
  144.  * Pass the value of the constant D3D_SDK_VERSION to this function, so
  145.  * that the run-time can validate that your application was compiled
  146.  * against the right headers.
  147.  */
  148.  
  149. IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
  150.  
  151.  
  152. /*
  153.  * Direct3D interfaces
  154.  */
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161. #undef INTERFACE
  162. #define INTERFACE IDirect3D8
  163.  
  164. DECLARE_INTERFACE_(IDirect3D8, IUnknown)
  165. {
  166.     /*** IUnknown methods ***/
  167.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  168.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  169.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  170.  
  171.     /*** IDirect3D8 methods ***/
  172.     STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
  173.     STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
  174.     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
  175.     STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
  176.     STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
  177.     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
  178.     STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
  179.     STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
  180.     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
  181.     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
  182.     STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
  183.     STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
  184.     STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
  185. };
  186.  
  187. typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
  188.  
  189. #if !defined(__cplusplus) || defined(CINTERFACE)
  190. #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  191. #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
  192. #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
  193. #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
  194. #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
  195. #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
  196. #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
  197. #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
  198. #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
  199. #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
  200. #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
  201. #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
  202. #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
  203. #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
  204. #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
  205. #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
  206. #else
  207. #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  208. #define IDirect3D8_AddRef(p) (p)->AddRef()
  209. #define IDirect3D8_Release(p) (p)->Release()
  210. #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
  211. #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
  212. #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
  213. #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
  214. #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
  215. #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
  216. #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
  217. #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
  218. #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
  219. #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
  220. #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
  221. #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
  222. #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
  223. #endif
  224.  
  225.  
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232.  
  233.  
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243. #undef INTERFACE
  244. #define INTERFACE IDirect3DDevice8
  245.  
  246. DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
  247. {
  248.     /*** IUnknown methods ***/
  249.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  250.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  251.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  252.  
  253.     /*** IDirect3DDevice8 methods ***/
  254.     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
  255.     STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
  256.     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
  257.     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
  258.     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
  259.     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
  260.     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
  261.     STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
  262.     STDMETHOD_(void, SetCursorPosition)(THIS_ UINT XScreenSpace,UINT YScreenSpace,DWORD Flags) PURE;
  263.     STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
  264.     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
  265.     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
  266.     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
  267.     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
  268.     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
  269.     STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
  270.     STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
  271.     STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
  272.     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
  273.     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
  274.     STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
  275.     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
  276.     STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
  277.     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
  278.     STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
  279.     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
  280.     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
  281.     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
  282.     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
  283.     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
  284.     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
  285.     STDMETHOD(BeginScene)(THIS) PURE;
  286.     STDMETHOD(EndScene)(THIS) PURE;
  287.     STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
  288.     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
  289.     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
  290.     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
  291.     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
  292.     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
  293.     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
  294.     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
  295.     STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
  296.     STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
  297.     STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
  298.     STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
  299.     STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
  300.     STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
  301.     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
  302.     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
  303.     STDMETHOD(BeginStateBlock)(THIS) PURE;
  304.     STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
  305.     STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
  306.     STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
  307.     STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
  308.     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
  309.     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
  310.     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
  311.     STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
  312.     STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
  313.     STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
  314.     STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
  315.     STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
  316.     STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
  317.     STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
  318.     STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
  319.     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
  320.     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
  321.     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
  322.     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
  323.     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
  324.     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
  325.     STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
  326.     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
  327.     STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
  328.     STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
  329.     STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
  330.     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
  331.     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
  332.     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
  333.     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
  334.     STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
  335.     STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
  336.     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
  337.     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
  338.     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
  339.     STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
  340.     STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
  341.     STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
  342.     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
  343.     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
  344.     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
  345.     STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
  346.     STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
  347.     STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
  348. };
  349.  
  350. typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
  351.  
  352. #if !defined(__cplusplus) || defined(CINTERFACE)
  353. #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  354. #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
  355. #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
  356. #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
  357. #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
  358. #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
  359. #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
  360. #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
  361. #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
  362. #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
  363. #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
  364. #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
  365. #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
  366. #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
  367. #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
  368. #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
  369. #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
  370. #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
  371. #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
  372. #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
  373. #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
  374. #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
  375. #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
  376. #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
  377. #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
  378. #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
  379. #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
  380. #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
  381. #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
  382. #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
  383. #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
  384. #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
  385. #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
  386. #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
  387. #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
  388. #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
  389. #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
  390. #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
  391. #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
  392. #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
  393. #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
  394. #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
  395. #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
  396. #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
  397. #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
  398. #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
  399. #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
  400. #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
  401. #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
  402. #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
  403. #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
  404. #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
  405. #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
  406. #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
  407. #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
  408. #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
  409. #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
  410. #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
  411. #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
  412. #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
  413. #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
  414. #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
  415. #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
  416. #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
  417. #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
  418. #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
  419. #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
  420. #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
  421. #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
  422. #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
  423. #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
  424. #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
  425. #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
  426. #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
  427. #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
  428. #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
  429. #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
  430. #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
  431. #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
  432. #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
  433. #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
  434. #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
  435. #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
  436. #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
  437. #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
  438. #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
  439. #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
  440. #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
  441. #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
  442. #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
  443. #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
  444. #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
  445. #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
  446. #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
  447. #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
  448. #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
  449. #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
  450. #else
  451. #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  452. #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
  453. #define IDirect3DDevice8_Release(p) (p)->Release()
  454. #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
  455. #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
  456. #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
  457. #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
  458. #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
  459. #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
  460. #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
  461. #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
  462. #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
  463. #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
  464. #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
  465. #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
  466. #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
  467. #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
  468. #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
  469. #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
  470. #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
  471. #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
  472. #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
  473. #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
  474. #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
  475. #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
  476. #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
  477. #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
  478. #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
  479. #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
  480. #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
  481. #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
  482. #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
  483. #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
  484. #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
  485. #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
  486. #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
  487. #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
  488. #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
  489. #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
  490. #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
  491. #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
  492. #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
  493. #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
  494. #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
  495. #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
  496. #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
  497. #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
  498. #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
  499. #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
  500. #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
  501. #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
  502. #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
  503. #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
  504. #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
  505. #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
  506. #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
  507. #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
  508. #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
  509. #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
  510. #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
  511. #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
  512. #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
  513. #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
  514. #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
  515. #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
  516. #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
  517. #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
  518. #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
  519. #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
  520. #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
  521. #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
  522. #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
  523. #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
  524. #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
  525. #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
  526. #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
  527. #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
  528. #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
  529. #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
  530. #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
  531. #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
  532. #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
  533. #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
  534. #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
  535. #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
  536. #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
  537. #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
  538. #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
  539. #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
  540. #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
  541. #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
  542. #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
  543. #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
  544. #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
  545. #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
  546. #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
  547. #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
  548. #endif
  549.  
  550.  
  551.  
  552. #undef INTERFACE
  553. #define INTERFACE IDirect3DSwapChain8
  554.  
  555. DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
  556. {
  557.     /*** IUnknown methods ***/
  558.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  559.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  560.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  561.  
  562.     /*** IDirect3DSwapChain8 methods ***/
  563.     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
  564.     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
  565. };
  566.  
  567. typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
  568.  
  569. #if !defined(__cplusplus) || defined(CINTERFACE)
  570. #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  571. #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
  572. #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
  573. #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
  574. #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
  575. #else
  576. #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  577. #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
  578. #define IDirect3DSwapChain8_Release(p) (p)->Release()
  579. #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
  580. #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
  581. #endif
  582.  
  583.  
  584.  
  585. #undef INTERFACE
  586. #define INTERFACE IDirect3DResource8
  587.  
  588. DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
  589. {
  590.     /*** IUnknown methods ***/
  591.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  592.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  593.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  594.  
  595.     /*** IDirect3DResource8 methods ***/
  596.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  597.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  598.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  599.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  600.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  601.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  602.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  603.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  604. };
  605.  
  606. typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
  607.  
  608. #if !defined(__cplusplus) || defined(CINTERFACE)
  609. #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  610. #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
  611. #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
  612. #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  613. #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  614. #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  615. #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  616. #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  617. #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  618. #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  619. #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
  620. #else
  621. #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  622. #define IDirect3DResource8_AddRef(p) (p)->AddRef()
  623. #define IDirect3DResource8_Release(p) (p)->Release()
  624. #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
  625. #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  626. #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  627. #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  628. #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
  629. #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
  630. #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
  631. #define IDirect3DResource8_GetType(p) (p)->GetType()
  632. #endif
  633.  
  634.  
  635.  
  636.  
  637. #undef INTERFACE
  638. #define INTERFACE IDirect3DBaseTexture8
  639.  
  640. DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
  641. {
  642.     /*** IUnknown methods ***/
  643.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  644.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  645.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  646.  
  647.     /*** IDirect3DResource8 methods ***/
  648.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  649.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  650.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  651.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  652.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  653.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  654.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  655.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  656.     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
  657.     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
  658.     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
  659. };
  660.  
  661. typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
  662.  
  663. #if !defined(__cplusplus) || defined(CINTERFACE)
  664. #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  665. #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
  666. #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
  667. #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  668. #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  669. #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  670. #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  671. #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  672. #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  673. #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  674. #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
  675. #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
  676. #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
  677. #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
  678. #else
  679. #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  680. #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
  681. #define IDirect3DBaseTexture8_Release(p) (p)->Release()
  682. #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
  683. #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  684. #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  685. #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  686. #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
  687. #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
  688. #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
  689. #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
  690. #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
  691. #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
  692. #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
  693. #endif
  694.  
  695.  
  696.  
  697.  
  698.  
  699. #undef INTERFACE
  700. #define INTERFACE IDirect3DTexture8
  701.  
  702. DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
  703. {
  704.     /*** IUnknown methods ***/
  705.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  706.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  707.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  708.  
  709.     /*** IDirect3DBaseTexture8 methods ***/
  710.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  711.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  712.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  713.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  714.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  715.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  716.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  717.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  718.     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
  719.     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
  720.     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
  721.     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
  722.     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
  723.     STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
  724.     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
  725.     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
  726. };
  727.  
  728. typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
  729.  
  730. #if !defined(__cplusplus) || defined(CINTERFACE)
  731. #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  732. #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
  733. #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
  734. #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  735. #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  736. #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  737. #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  738. #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  739. #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  740. #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  741. #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
  742. #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
  743. #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
  744. #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
  745. #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
  746. #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
  747. #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
  748. #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
  749. #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
  750. #else
  751. #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  752. #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
  753. #define IDirect3DTexture8_Release(p) (p)->Release()
  754. #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
  755. #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  756. #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  757. #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  758. #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
  759. #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
  760. #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
  761. #define IDirect3DTexture8_GetType(p) (p)->GetType()
  762. #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
  763. #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
  764. #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
  765. #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
  766. #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
  767. #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
  768. #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
  769. #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
  770. #endif
  771.  
  772.  
  773.  
  774.  
  775.  
  776. #undef INTERFACE
  777. #define INTERFACE IDirect3DVolumeTexture8
  778.  
  779. DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
  780. {
  781.     /*** IUnknown methods ***/
  782.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  783.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  784.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  785.  
  786.     /*** IDirect3DBaseTexture8 methods ***/
  787.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  788.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  789.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  790.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  791.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  792.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  793.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  794.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  795.     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
  796.     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
  797.     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
  798.     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
  799.     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
  800.     STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
  801.     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
  802.     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
  803. };
  804.  
  805. typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
  806.  
  807. #if !defined(__cplusplus) || defined(CINTERFACE)
  808. #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  809. #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
  810. #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
  811. #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  812. #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  813. #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  814. #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  815. #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  816. #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  817. #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  818. #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
  819. #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
  820. #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
  821. #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
  822. #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
  823. #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
  824. #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
  825. #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
  826. #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
  827. #else
  828. #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  829. #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
  830. #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
  831. #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
  832. #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  833. #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  834. #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  835. #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
  836. #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
  837. #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
  838. #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
  839. #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
  840. #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
  841. #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
  842. #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
  843. #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
  844. #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
  845. #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
  846. #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
  847. #endif
  848.  
  849.  
  850.  
  851.  
  852.  
  853. #undef INTERFACE
  854. #define INTERFACE IDirect3DCubeTexture8
  855.  
  856. DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
  857. {
  858.     /*** IUnknown methods ***/
  859.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  860.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  861.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  862.  
  863.     /*** IDirect3DBaseTexture8 methods ***/
  864.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  865.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  866.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  867.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  868.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  869.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  870.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  871.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  872.     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
  873.     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
  874.     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
  875.     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
  876.     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
  877.     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
  878.     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
  879.     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
  880. };
  881.  
  882. typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
  883.  
  884. #if !defined(__cplusplus) || defined(CINTERFACE)
  885. #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  886. #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
  887. #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
  888. #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  889. #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  890. #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  891. #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  892. #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  893. #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  894. #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  895. #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
  896. #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
  897. #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
  898. #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
  899. #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
  900. #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
  901. #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
  902. #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
  903. #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
  904. #else
  905. #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  906. #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
  907. #define IDirect3DCubeTexture8_Release(p) (p)->Release()
  908. #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
  909. #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  910. #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  911. #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  912. #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
  913. #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
  914. #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
  915. #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
  916. #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
  917. #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
  918. #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
  919. #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
  920. #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
  921. #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
  922. #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
  923. #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
  924. #endif
  925.  
  926.  
  927.  
  928.  
  929. #undef INTERFACE
  930. #define INTERFACE IDirect3DVertexBuffer8
  931.  
  932. DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
  933. {
  934.     /*** IUnknown methods ***/
  935.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  936.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  937.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  938.  
  939.     /*** IDirect3DResource8 methods ***/
  940.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  941.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  942.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  943.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  944.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  945.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  946.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  947.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  948.     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
  949.     STDMETHOD(Unlock)(THIS) PURE;
  950.     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
  951. };
  952.  
  953. typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
  954.  
  955. #if !defined(__cplusplus) || defined(CINTERFACE)
  956. #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  957. #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
  958. #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
  959. #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  960. #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  961. #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  962. #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  963. #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  964. #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  965. #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  966. #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
  967. #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
  968. #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
  969. #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
  970. #else
  971. #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  972. #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
  973. #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
  974. #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
  975. #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  976. #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  977. #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  978. #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
  979. #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
  980. #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
  981. #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
  982. #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
  983. #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
  984. #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
  985. #endif
  986.  
  987.  
  988.  
  989.  
  990. #undef INTERFACE
  991. #define INTERFACE IDirect3DIndexBuffer8
  992.  
  993. DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
  994. {
  995.     /*** IUnknown methods ***/
  996.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  997.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  998.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  999.  
  1000.     /*** IDirect3DResource8 methods ***/
  1001.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  1002.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  1003.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  1004.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  1005.     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
  1006.     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
  1007.     STDMETHOD_(void, PreLoad)(THIS) PURE;
  1008.     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
  1009.     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
  1010.     STDMETHOD(Unlock)(THIS) PURE;
  1011.     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
  1012. };
  1013.  
  1014. typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
  1015.  
  1016. #if !defined(__cplusplus) || defined(CINTERFACE)
  1017. #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  1018. #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
  1019. #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
  1020. #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  1021. #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  1022. #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  1023. #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  1024. #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
  1025. #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
  1026. #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
  1027. #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
  1028. #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
  1029. #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
  1030. #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
  1031. #else
  1032. #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  1033. #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
  1034. #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
  1035. #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
  1036. #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  1037. #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  1038. #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  1039. #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
  1040. #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
  1041. #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
  1042. #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
  1043. #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
  1044. #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
  1045. #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
  1046. #endif
  1047.  
  1048.  
  1049.  
  1050.  
  1051. #undef INTERFACE
  1052. #define INTERFACE IDirect3DSurface8
  1053.  
  1054. DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
  1055. {
  1056.     /*** IUnknown methods ***/
  1057.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  1058.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  1059.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  1060.  
  1061.     /*** IDirect3DSurface8 methods ***/
  1062.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  1063.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  1064.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  1065.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  1066.     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
  1067.     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
  1068.     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
  1069.     STDMETHOD(UnlockRect)(THIS) PURE;
  1070. };
  1071.  
  1072. typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
  1073.  
  1074. #if !defined(__cplusplus) || defined(CINTERFACE)
  1075. #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  1076. #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
  1077. #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
  1078. #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  1079. #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  1080. #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  1081. #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  1082. #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
  1083. #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
  1084. #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
  1085. #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
  1086. #else
  1087. #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  1088. #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
  1089. #define IDirect3DSurface8_Release(p) (p)->Release()
  1090. #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
  1091. #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  1092. #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  1093. #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  1094. #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
  1095. #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
  1096. #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
  1097. #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
  1098. #endif
  1099.  
  1100.  
  1101.  
  1102.  
  1103. #undef INTERFACE
  1104. #define INTERFACE IDirect3DVolume8
  1105.  
  1106. DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
  1107. {
  1108.     /*** IUnknown methods ***/
  1109.     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
  1110.     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  1111.     STDMETHOD_(ULONG,Release)(THIS) PURE;
  1112.  
  1113.     /*** IDirect3DVolume8 methods ***/
  1114.     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
  1115.     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
  1116.     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
  1117.     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
  1118.     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
  1119.     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
  1120.     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
  1121.     STDMETHOD(UnlockBox)(THIS) PURE;
  1122. };
  1123.  
  1124. typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
  1125.  
  1126. #if !defined(__cplusplus) || defined(CINTERFACE)
  1127. #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  1128. #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
  1129. #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
  1130. #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
  1131. #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
  1132. #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
  1133. #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
  1134. #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
  1135. #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
  1136. #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
  1137. #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
  1138. #else
  1139. #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  1140. #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
  1141. #define IDirect3DVolume8_Release(p) (p)->Release()
  1142. #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
  1143. #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
  1144. #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
  1145. #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
  1146. #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
  1147. #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
  1148. #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
  1149. #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
  1150. #endif
  1151.  
  1152. /****************************************************************************
  1153.  * Flags for SetPrivateData method on all D3D8 interfaces
  1154.  *
  1155.  * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
  1156.  * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
  1157.  * pointer and Release when the private data is destroyed. The data will be
  1158.  * destroyed when another SetPrivateData with the same GUID is set, when
  1159.  * FreePrivateData is called, or when the D3D8 object is freed.
  1160.  ****************************************************************************/
  1161. #define D3DSPD_IUNKNOWN                         0x00000001L
  1162.  
  1163. /****************************************************************************
  1164.  *
  1165.  * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
  1166.  * the current mode only.
  1167.  *
  1168.  ****************************************************************************/
  1169.  
  1170. #define D3DCURRENT_DISPLAY_MODE                 0x00EFFFFFL
  1171.  
  1172. /****************************************************************************
  1173.  *
  1174.  * Flags for IDirect3D8::CreateDevice's BehaviorFlags
  1175.  *
  1176.  ****************************************************************************/
  1177.  
  1178. #define D3DCREATE_FPU_PRESERVE                  0x00000002L
  1179. #define D3DCREATE_MULTITHREADED                 0x00000004L
  1180.  
  1181. #define D3DCREATE_PUREDEVICE                    0x00000010L
  1182. #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
  1183. #define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
  1184. #define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
  1185.  
  1186.  
  1187. /****************************************************************************
  1188.  *
  1189.  * Parameter for IDirect3D8::CreateDevice's iAdapter
  1190.  *
  1191.  ****************************************************************************/
  1192.  
  1193. #define D3DADAPTER_DEFAULT                     0
  1194.  
  1195. /****************************************************************************
  1196.  *
  1197.  * Flags for IDirect3D8::EnumAdapters
  1198.  *
  1199.  ****************************************************************************/
  1200.  
  1201. #define D3DENUM_NO_WHQL_LEVEL                   0x00000002L
  1202.  
  1203. /****************************************************************************
  1204.  *
  1205.  * Maximum number of back-buffers supported in DX8
  1206.  *
  1207.  ****************************************************************************/
  1208.  
  1209. #define D3DPRESENT_BACK_BUFFERS_MAX             3L
  1210.  
  1211. /****************************************************************************
  1212.  *
  1213.  * Flags for IDirect3DDevice8::SetGammaRamp
  1214.  *
  1215.  ****************************************************************************/
  1216.  
  1217. #define D3DSGR_NO_CALIBRATION                  0x00000000L
  1218. #define D3DSGR_CALIBRATE                       0x00000001L
  1219.  
  1220. /****************************************************************************
  1221.  *
  1222.  * Flags for IDirect3DDevice8::SetCursorPosition
  1223.  *
  1224.  ****************************************************************************/
  1225.  
  1226. #define D3DCURSOR_IMMEDIATE_UPDATE             0x00000001L
  1227.  
  1228. /****************************************************************************
  1229.  *
  1230.  * Flags for DrawPrimitive/DrawIndexedPrimitive
  1231.  *   Also valid for Begin/BeginIndexed
  1232.  *   Also valid for VertexBuffer::CreateVertexBuffer
  1233.  ****************************************************************************/
  1234.  
  1235.  
  1236. /*
  1237.  *  DirectDraw error codes
  1238.  */
  1239. #define _FACD3D  0x876
  1240. #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
  1241.  
  1242. /*
  1243.  * Direct3D Errors
  1244.  */
  1245. #define D3D_OK                              S_OK
  1246.  
  1247. #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
  1248. #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
  1249. #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
  1250. #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
  1251. #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
  1252. #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
  1253. #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
  1254. #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
  1255. #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
  1256. #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
  1257. #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
  1258. #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
  1259.  
  1260. #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
  1261. #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
  1262. #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
  1263. #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
  1264. #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
  1265. #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
  1266. #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
  1267. #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
  1268. #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
  1269.  
  1270. #ifdef __cplusplus
  1271. };
  1272. #endif
  1273.  
  1274. #endif /* (DIRECT3D_VERSION >= 0x0800) */
  1275. #endif /* _D3D_H_ */
  1276.  
  1277.